Entries by Sirlin (333)

Wednesday
Feb042009

Kongai Award

Kongai won both the Best of 2008 award and the audience award from Jayisgames.com. He had this to say about the game:

Why we picked it: The 2-player card combat of Kongai mashes so many ideas together, it's a miracle that it's a playable game at all, let alone one of the best free multiplayer games on the web. Superstar game-design analyst David Sirlin built Kongai on a simplified skeleton of the Pokemon battle system, incorporating several new layers of interlocking strengths and weaknesses, as well as a strong emphasis on mind games. It's a great game, but what makes it a revolution is the way you collect your warrior and item cards by completing challenges in the other games posted on Kongregate. By helping to bring attention to the efforts of amateur designers, Kongai sets a new standard for community-oriented gaming.

Thanks Jay!

You can play Kongai here.

Thursday
Jan292009

UC Berkeley Starcraft Class, Week 1

A screenshot of how StarCraft looked early in development.Tonight I attended the much-talked-about StarCraft class at UC Berkeley as an observer. (Insert StarCraft joke about Observers.)

The main lecturer is the young Alan Feng. Mr. Feng is a physics student who says he's been playing StarCraft "for 2.5 years, 6 months on the pro level." He also had help leading the class from a guy named Yosh (I forget his real name, but I call people by their chosen names anyway), and a third guy who I only remember as Mumbling Guy. I would call Feng by his gaming name too, but I forgot what it was because he only said it once.

Feng and Yosh are an interesting contrast. Feng is endearingly highfalutin while Yosh is an old-timer (StarCraft-wise) who tells the young-uns how it used to be. Feng began the class this way:

There are not more than five musical notes, yet the combinations of these five give rise to more melodies than can ever be heard.

There are not more than five primary colors, yet in combination they produce more hues than can ever been seen.

There are not more than five cardinal tastes, yet combinations of them yield more flavors than can ever be tasted.

In battle, there are not more than two methods of attack: the direct and the indirect; yet these two in combination give rise to an endless series of maneuvers.

--Sun Tzu

And he added:

In Starcraft, there are only three races, but more gameplay remaining than can be explored.

There was then a long stretch of

Click to read more ...

Thursday
Jan292009

Smash Bros. Brawl Tutorial Series Complete

I forgot to mention this earlier, but all ten parts of my tutorial series for Super Smash Bros. Brawl are now up. Remember that Nintendo's primary distribution for these videos is on the Nintendo Channel (accessible on the Wii itself) in Europe, where the vids are translated into 5 or 6 languages. Secondarily, they are also available on Nintendo's website. I did not put the vids on youtube myself, nor do I even know whose account that is, but I found them there so I linked to them here.

I hope the tutorial series achieves Nintendo's goal of getting more European players to realize that there's more to Smash than meets the eye.

--Sirlin

Thursday
Dec182008

Smash Videos Part 8 and 9

Parts 8 and 9 of my Smash Bros. Brawl tutorial videos are now available. If you're new to the game, you might learn something about super armor and auto-cancels. Enjoy!

--Sirlin

Sunday
Dec142008

A Gift to Change the World

What to get for someone who has everything? Answer: a laptop for someone who has nothing. The One Laptop Per Child initiative is an audacious, worthwhile goal. The idea is to create an inexpensive, yet well-designed laptop for children in developing countries. It's the ultimate in inclusive thinking, really. You may wonder why poor children who are still struggling with basic needs would want laptop computers, but the answer is that it's not about laptops--it's about education. Education isn't something you start on only when all other needs are met--it's something you give in parallel to other aid.

If you want to play around with one yourself, you can "give one, get one" for $399, so that both you and an underprivileged child each get one. Or you can simply give as many as you want.

The Value of Education

If you'd like to explore that line of thought, I recommend the web game Ayiti: The Cost of Life. On the one hand, it's a simulation game where you make optimization choices about resources. On the other hand, it's education for rich people about the value of education for poor people. In Ayiti, I found that the the struggle of just getting by in life under such harsh conditions was overwhelming. Furthermore, I found that education was best way out of the downward spiral. Yes, I know that this is a simulation game made to have a message, but sometimes it helps to "feel the message in your bones" rather than have someone just say it.

OLPC Missions

I like that OLPC has these requirements that they won't compromise one.

1) Kids MUST own these laptops and be able to take them home. In order for them to really learn, they need time to tinker, and play with them as much as they want. There can't be any schemes where really the school owns them and takes them away.

2) It's for young kids. Their target is 6 - 12 years old.

3) Saturation. Entire schools get these laptops all at once. It's not one laptop per school or per class, but one laptop per CHILD. No one is left out.

4) Internet connection. The laptops must be able to connect to the internet. If this is not possible where the children are, then OLPC will help build the network there, making it possible.

5) Software must be free and open source. If the needs of children change, the software can change to suit it. Also, it's important to allow children to modify the software itself as part of the learning process.

OLPC Features

Back to this $100 laptop. It's currently $188 if you buy by the 1000s, or $199 for one, so they haven't reached the target yet. (In 2010, the second model is projected to cost only $75, so they're getting there!) What they have achieved is remarkable though. The laptop has longer range networking than the laptop you're using right now. Those cute ears it has create an ad-hoc mesh network with other laptops of its kind, greatly extending the range of net connections in villages that have lots of laptops. (Cleverly, you have to flip the ears up to even open the laptop.) It has two screen modes: a color mode and a black and white mode with 3x the resolution, made for daylight viewing. It uses solid state memory, so it has no hard drive with moving parts. It does not require an electrical outlet: you can power it with a hand-crank or a solar panel. For that to even work, it has to an amazingly low power device. It runs on only about 2 Watts(!) because that's about the amount of power you can generate with your upper body strength. To top it off, it's a lot more rugged and durable than the laptop you're using now.

The Operating System(s)

The OS is called Sugar, based on Linux. In a controversial move, some versions of the laptop can also dual boot to Windows XP, a move that OLPC felt was necessary to convince education ministers of some countries to buy the laptops. The software isn't based on folders, hierarchies, and applications like we're used to. Instead, it's divided into "activities", each with their own data management in an effort to be easier for non-technical users to understand. There's no need to save and the system is designed to prevent any accidental loss of data. Even though it's meant for young kids to be able to figure out easily, it also has an incredible feature that allows users to see and modify the code of the programs running right in front of them! I can already imagine the excitement that will spark in kids all over the world as they discover the power to modify and create software.

Nicholas Negroponte

Nicholas Negroponte is the driving force behind this initiative. I think the earliest seed of this project was probably planted at MIT in 1997 while I was a student there. In that year, the MIT Media Lab held the 2B1 Conference. It was about how to use technology to bridge the education gap between developed and developing countries. In 2005, Negroponte finally went public with his new, big idea and it's been snowballing ever since.

If you want to see a man completely driven to make a project happen, a man surrounded by controversy, a man doesn't care what people think of him, a who simply won't give up--study Nicholas Negroponte.

You could do a lot worse than help Negroponte help the world's children through education.

--Sirlin