GDC 2006 Quick Summary
I just got back from the 2006 Game Developer's Conference, and there is just too much to write about. Xbox 360 magazine (in the UK) wants two articles from me about Street Fighter, Game Developer Magazine (US) wants one about certain game design topic, plus I should write about all the great things at GDC for all of you.
The roundtable discussions about MMO economies were all good (I went to all three of them), Will Wright is on another level as always, Nintendo's speech about disrupting the market was a direct hit, Bungie's founder outlined the business model of his new comany that outsources nearly everything except the core gameplay, Ernest Adams had an interesting new take on story games, Raph Koster left Sony Online Entertainment (after being there 6 years), Linden Labs explained the importance of giving property rights to your players, and there were many other interesting ideas floating around, too.
I have so much to write, that I feel like playing Brain Age on Nintendo DS instead of doing any of it, lol.
--Sirlin
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