Entries by Sirlin (333)

Friday
Apr092010

Yomi version 8.1

Yomi: Fighting Card Game is now up to version 8.1 (more like version 800, maybe I should have numbered these differently). You can get the pdfs to print all 10 decks here: www.sirlin.net/yomi
(There's a link at the bottom of that page to download all 10 at once, too, if you want.)

The game is getting pretty close to final, but remember that this is still a beta version.

Knockdown

This new version adds a bunch of new artwork, some balance changes, and a system-wide change with how Knockdown is handled. Before, knocking the opponent down disabled their dodge and their innate ability next turn. Now, it disables their dodge and weakens their block next turn. Argagarg's innate is rewritten so it still gets disabled if he's knocked down, and Rook's innate was changed slightly to compensate as well.

What does "weakened" blocks mean? It means you can't block odd-numbered normal attacks with even-numbered blocks, and vice versa. You can think of it like the opponent doing a high/low mixup or crossup as you get up from a knockdown.

The effect this has on gameplay is actually remarkably similar to how it works in a real fighting game. The opponent knows his block is more risky than usual, but he can avoid the entire bad situation by doing a reversal, like a dragon punch or a flash kick (Dragonheart or Flash Gear in Yomi). Those will beat out any normal move, and remember that only normal moves become harder to block in this knock down situation, not specials or supers. But you know the opponent wants to do a reversal. A predictable, bad opponent will reversal every time here, and you can either block it (to gain card advantage) or dodge it (to hit back with a single powerful move). A more skilled player knows he can't reversal every time, and he will sometimes block...but that means he is susceptible to getting hit by a normal attack into a full combo.

There's also strategy surrounding whether to use an odd or an even in these situations. Some characters prefer one or the other, so matchup knowledge will help you here. Also, the fastest normal attack is a 2, and attackers will want to use that against a knocked down opponent, but the knocked down opponent knows that and is probably more likely to block with an even numbered card. You can use this tendency against him by attacking with a 3 or a 5 instead.

Setsuki

On another note, Setsuki also got a pretty interesting change in this version. Usually, if she starts a turn with 1 or 0 cards in hand, she gets to draw 4 extra cards. That's still true, but now she also gets to hit back with a full combo if she dodges an attack that turn. Characters can usually only hit back with a single move after a dodge, but Setsuki has a full six combo points to work with here. Remember, it's only on turns where she activated her Speed of the Fox innate (by starting the turn with 0 or 1 cards), though.

Unity

We're testing the Unity version of Yomi right now, and it still needs a bit of work before all of you can join in, but it's getting close. It still has no rules, so you have to know how to play the game already, but it's a nice virtual card table suited specifically to play Yomi, so even in these early stages, it's pretty useful. Stay tuned for more info on that.

T-shirts and Prints

In the meantime, check out the the pics in the sidebar of the various Fantasy Strike / Yomi prints and t-shirts you can now buy. Available immediately, shipping worldwide. Enjoy a classy, framed print of DeGrey's Pilebunker or a simple Yomi t-shirt. Those who like to throw and hold down/back a lot might enjoy the Final Dragon Buster hoodie.

Sunday
Mar282010

Fantasy Strike Characters

Here are the ten Fantasy Strike characters that appear in all my card games. Sirlin.net fan Beikoku Taichou (BT) made the 8-bit versions just for the hell of it. Awesome!

Friday
Mar262010

Site Speed Upgrade!

In the last week, sirlin.net has gotten slower and slower loading pages. It took me over SEVENTY SECONDS to load pages. I discovered (thanks to a tip from sirlin.net poster Rufus) that this was because of a stray script from the now-defunct tipjoy. Script removed, and site is way faster now!

Now it's even easier to click the button on the right to become a fan of Sirlin Games on Facebook or to click the top banner to buy Flash Duel. Thanks for your support, enjoy the lack of insane slowness.

Thursday
Mar252010

Specter Spelunker Shrinks

Here's a new indie game.

My review, first the negatives. Please don't make a game with right-handed movement only, or even as a default. Please don't make a game with music that doesn't have a mute button.

The positives: I guess this is the best game of 2010, even though it's only 10 minutes long. I'm not sure what would be better, but certainly not an FPS with an RPG ladder. With Specter Spelunker Shrinks, we get a glimpse at an experimental mechanic that really does work, so that's a rare thing. Anyway, I had the shrink/grow mechanic in mind as well for a platform game, but the difference between Ken Grafals and me is that he actually executed the idea. This game is basically a prototype that's a proof of concept of the idea that vastly shrinking and growing on-the-fly makes for fun gameplay. Verdict: concept proven.

I actually think this mechanic itself is, ironically, part of a larger possible idea. Dear Ken: would you like to make the next Portal / Braid together? Not a joke.

--Sirlin

Tuesday
Mar232010

Flash Duel is Released! (in the US)

Both the regular and deluxe versions of Flash Duel are now available. US-only for now, more countries later.

The regular version is cards-only (plus the rulesheet of course). The "board" is actually 5 cards that you lay end-to-end. Keep track of your position with a penny or token or whatever is nearby. The regular version is small and portable, and is only $16.

The deluxe version has a wooden box with awesome laser engraving on the sides. The board is a wooden two-piece board with vibrantly colorful graphics. You get two wooden pawns, five wooden win tokens (also laser engraved), and the rules and cards. It's fancy and just more fun to play with if you ask me (especially because of the board), but you can be the judge. The deluxe version is $45.

You can read a bit more about the game in my previous post. If you own the game, you might help out by submitting a review (or even discussion, play report, rating, whatever) of the game on boardgamegeek.com or Amazon.

Thanks for supporting the first Sirlin Games product!