As we get closer to Puzzle Strike being done, I can now show you the rulebook. For some reason, rulebooks for a lot of board games are ridiculously long and poorly formatted, so I did my very best on this one to make it look nice and be as short as possible. It's 8 pages total (longer than the 1-page rules for Yomi and Flash Duel), but only 4 of those pages are actually how to play. The other 4 are just a chip-by-chip FAQ for various rules issues you might encounter later. And the first four pages are only as long as they are because of all the graphics and visual aids.
The rulebook is not 100% finished, but it's pretty close. As of this writing, the link leads to version 4.7, but it will updated a bit more before release. Oh, and if you're having trouble viewing it in your web browser, then right click the link and download it, and view the pdf in Adobe Acrobat Reader, or better yet, in Apple Preview.
You can see the latest chip files, too. They are also at version 4.7 as of this writing, but these links will lead to whatever the latest version is at the time:
www.sirlin.net/ps/chips1
www.sirlin.net/ps/chips2
I'm targeting a summer release here, and unlike with Flash Duel, I think I'll be able to take pre-orders this time. That is going to be pretty critical on my end actually, to even be able to afford to manufacture it, and kind of critical on your end too if you want to actually get a copy, considering the run is pretty small. More details on pre-ordering (both the regular and all-wood deluxe version) to follow in the next few weeks. Oh, and just maybe it will launch in Canada too. Still working on it, and have made some progress!
If you'd like to playtest a (not yet great) online version, stop by sirlin.net/chat and ask around for some help. For questions or comments, try the boardgamegeek.com page. Don't forget to become a "fan" there, too. ;)