#1 on Street Fighter Ranked Matches
Right now I'm #1 on the Street Fighter HD Remix leaderboards in ranked matches (Xbox 360). Ranked matches in almost every game eventually degenerate to cheaters and people who are somehow gaming the system with win-trading, but for now the top ranks do consist of legit players.
Also, as general advice to everyone, I wouldn't obsess about rank. If you start caring about it, it's really limiting. It's better to try new things, try new characters, and not worry about losing. Try to increase your actual ability this way, not an external number. When a tournament comes around (the real test), your ability will matter and your number won't.
You might be wondering which characters I played to get there. Akuma, Sagat, Honda, Bison, Vega, Blanka. In other words, over 1/3rd of the cast, ha. Weighted more toward Akuma, Sagat, Honda though.
Thanks for all the great matches everyone.
--Sirlin
Reader Comments (61)
Several of my friends and I were very excited about the release of this game. We even had a release party on friday night. There were four 360s set up with 2 sticks at each, all playing HD Remix. It was awesome. The excitement over the game attracted new and veteran players alike. This includes my good friend who is number 5 on your screen shot, a couple SRK people, and some friends who were completely new to the game. We held a tournament for the guys who weren't particularly skilled at the game and had planned to do a random select tournament later on. Everyone had fun and the matches were really close and exciting. Thank you for paying attention to the important details and providing an excellent, polished, game. I thank my good friend (Hoids on GGPO) for hosting the event and spreading the good word. The only issue I have is that the music will randomly stop playing. It doesn't sound like much but it is very distracting when you are playing a match and it suddenly gets very quiet.
BK, and this is true of which other competitive game, ever? It's actually quite rare.
I think for most competitive games, after the game designers are done making it they don't want to spend time playing 170 matches *after* ship. Maybe you don't work in a sweatshop, though.
#8 on your screenshot, #1 before your picture was taken is a friend of mine. He reached that ladder rank with Zangief, and only Zangief, except for one of the games that he lost. His hand slipped on the character select screen and he got Dhalsim and ended up winning only 1 of the rounds.
Starcraft 2 developers suck hard at SC2, people from the starcraft community, average C ladder rank players have repeatedly absolutely crushed blizzard's best developers who've been playing for six months after 30 minutes to a few hours of exposure to SC2.
Starcraft 1 developers never even imagined the SC1 metagame and what it would look like 1 month after release, and the strategy is still receiving revolutions and updates in playstyle over 10 years of release and thousands of televised games in the Korean (and a few hundred in the Chinese) Proscene. "Average" amateur competitive players could easily crush pro gamers from 2001.
@ Sirlin
I'm going to ask this again: What is the rational behind not allowing to bind 3Ps and 3Ks or any other kind of two buttons?
Sorry about that, I meant to add on that the "Shirts" comment was by me, but you all get the idea. I do want to add on to the minor disappointment of only 8 player tournaments. (Why did my name end with an S? Hmm)
"Also, as general advice to everyone, I wouldn't obsess about rank. If you start caring about it, it's really limiting. It's better to try new things, try new characters, and not worry about losing. Try to increase your actual ability this way, not an external number. When a tournament comes around (the real test), your ability will matter and your number won't."
I agree with you, except for some of us who can't go to tourneys for whatever reason, the "real test" is online play. Anyway, I thought friendly matches were there for practice, and rankings were the achievements to strive for. And if the pairing system that creates matches is as buggy as it is for Puzzle Fighter, in which people who select "scoreboard match" get matched against people who pick "friendly match," then you can get good practice in friendly matches.
Online rankings are not something to strive for. They're too... perpetual, unlike tournaments where everybody starts off with an equal rank and plays the same number of games to reach the top.
Man I wish you were playing on PSN, I'd love to play against you.
Again, it's not if online play is on par with tourneys, it's if it's the highest level of competition for whom tourneys aren't viable options. If you're reasonably competitive, but you can't go to tournaments, you might as well try to get as high on the ladder as possible, without cheating, of course.
Yay! Sirlin's posts are blue again! You all have my prodding to thank for that. ;) Or at least I like to think so.
Mad possum disconnected on me after losing in the 5th round. What is the penalty for disconnecting?
Is this game coming to PAL PS3's? Or is it only aimed at US SF fans?
Care to say what controller are you using? I tried the demo on a regular Xbox controller and it is abysmal...
Hi Sirlin
I gotta say that I'm enjoying HD Remix a whole lot, but there are still a few nagging issues that you've probably heard about by now. The most annoying glitch is when the health bars mess up and go red online, and each player looks like they have 3 wins. It's perfectly playable, of course, but very distracting. Also, the music drops out sometimes, and that tends to break my stride as well. Yeah, I'm not very Zen, I know :)
If there is to be a patch, I would also suggest improving the player lobbies. Spectator only mode would be a godsend, and it would also be nice to be able to actually drop into spec mode or quit a lobby before the next player decides to challenge you. I've been stuck in lobbies a few times because players won't let me leave. I am also experiencing the same problem that I did with Puzzle Fighter - when searching for matches, the system will quickly time out and tell me that no matches have been found, even though I know that there are many players online. Would it not be possible to tick a "repeat search" box or something? I know that I can simply host a match instead, but that would keep me on the left side in every match, and right side is a real weakness for me.
Also Chun's SBK should be faster, have less recovery and be a better AA tool! Sorry, couldn't hold that in :)
Anyway, thanks for a phenomenal job on the game. Not a lot of ST players here in Denmark, so online is a godsend. And it has to be said that it works far better than previous SF releases.
@Thelo
I'm not surprised in the slightest that valve suck at their own fps games. You just have to look at the changes they made to counterstrike and their viewpoint ("fun" > skill + competition) is apparent. You other game developers will probably be working too hard designing your games to be any good too! ;) Sorry for OT comment.
Sirlin, is there any chance that Gief's and Hawk's super commands bugs will get fixed?
Gief:
1) The 3 super commands that start from left are missing. (Though, Hawk's aren't.)
2) Crouching tick into super from the right side rarely works. (Though, it works from the left side.)
3) Crouching tick into super after a cross-up rarely works.
Hawk:
1) Crouching tick into super rarely works after a cross-up.
In these positions, pressing down seems to interfere with the super commands.
: (
UberCyberBeast:
1) Not sure what's up with that, hmm.
2) and 3) you know, it's hard to physically execute that, so it's probably human error. For the super, you must start with stick f or b, you cannot start with df or db.
Fyi, you can tell me bugs because maybe that will someday help, but not much point in asking me to fix them. It's not my decision whether to patch, that's out of my control.
Sirlin:
After more testing in training mode, I eventually found a way to do #2 and #3 [Gief].
For some reason you need to go to neutral for a little while after the first half circle. From a crouching LP or LK, you need to go to right quickly and do the first half circle, then pause at neutral for a little while before doing the second half circle followed by the final direction input (up-left, up, or right) + P; and you have to do the command slowishly.
It's difficult to pull off, but it just takes some practice.
There isn't any problem at all with doing crouching ticks into super from the RIGHT side, though, and neither is there from jump-in ticks on either side; easy.
I get what you're saying about not being able to do anything about it, but at least I've found a way that can get around it.
Phew.
Thanks for the Uber-Gief, BTW. ; /
heh i see UberCyberBeast from england and MadPossum from the US there had some nice sets vs them on ggpo..i never played mr.sirlin tho :(
i must say i really really enjoy this game so far but i really agree that one shouldt care so much about rankings i think skill level could be build up way more playing consistently good players in casuals , simply becuse you dont "have" to win a casual match you could try out tricks , combos and strategies. And also playing same player more than once is something you have to master in tournaments and the element of adapting to your opponents play style is brought in.
ive only tried this on the psn network and right now i think the highest quality fighters are found in the scoreboard section.
I meant there's no problem doing c. ticks from the "left" side. My bad.
Gotta go and do some more serious Giefin' now. Later. ; /